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<title>Gray-ish Hat Adventures In Automating Mobile Game Play: Why Tap When You Could Automate?</title>
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    <div class="date">August 2017</div>
    <div class="topic"><span class="label">Topic:</span>
      <a href="/talks/2017talks/1708Talk/index.html">Gray-ish Hat Adventures In Automating Mobile Game Play: Why Tap When You Could Automate?</a></div>
      
      <div class="presenter"><span class="label">Presenter:</span>
      Robert Stone</div>
      <div class="abstract">Robert Stone describes the troubleshooting techniques he used to reverse
engineer a game to see if he could automate some of the boring parts of the
game.</div>
    
    
    
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<title>Gray-ish Hat Adventures In Automating Mobile Game Play: Why Tap When You Could Automate?</title>
<link>http://houstonperlmongers.org/posts/1503273600</link>
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    <div class="date">August 2017</div>
    <div class="topic"><span class="label">Topic:</span>
      <a href="/talks/2017talks/1708Talk/index.html">Gray-ish Hat Adventures In Automating Mobile Game Play: Why Tap When You Could Automate?</a></div>
      
      <div class="presenter"><span class="label">Presenter:</span>
      Robert Stone</div>
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engineer a game to see if he could automate some of the boring parts of the
game.</div>
    
    
    
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